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How to start, build, launch and market your first iPhone App in 28 days – Part 4 (The Build)
On 28, Jul 2009 | 8 Comments | In endloop, Startups | By garry
The “How to start, build, launch and market your first iPhone App in 28 days” series so far:
- Part 1: The Enrollment
- Part 2: The Prep
- Part 3: The Design
- Part 4: The Build
- Part 5: Coming soon…
If you’ve been following along in our blog series, hopefully, at this point you should already be in the Build stage of your app. You know what you want to build and you know how to build it so the only thing we can offer at this stage are some tips, tricks and random helpful hints to make the build process a little easier and get you on the app store that much quicker.
How to start, build, launch and market your first iPhone App in 28 days – Part 3 (The Design)
On 14, Jul 2009 | 8 Comments | In endloop, Startups | By garry
The “How to start, build, launch and market your first iPhone App in 28 days” series so far:
- Part 1: The Enrollment
- Part 2: The Prep
- Part 3: The Design
- Part 4: The Build
- Part 5: Coming soon…
Ok, so now that you’ve got all the equipment and resources that you need, fleshed out your idea and you’re finally ready to dive into coding, you must keep one thing in mind – no matter how amazing or game-changing your app may be, if it looks and behaves like ass, people will think it IS ass. Design, usability, and sex-appeal are all just as vital to your app’s success as the function it performs.
How to start, build, launch and market your first iPhone App in 28 days – Part 2 (The Prep)
On 16, Jun 2009 | 16 Comments | In endloop, Personal, Startups | By garry
The “How to start, build, launch and market your first iPhone App in 28 days” series so far:
- Part 1: The Enrollment
- Part 2: The Prep
- Part 3: The Design
- Part 4: The Build
- Part 5: Coming soon…
Part 2: The Prep
Ok, so now that you’ve got all the paper work done (which you can do in a few hours) and you’ll be waiting for Apple to approve your Developer Program application, it’s time to start learning Objective-C and all things iPhone SDK. But first, what do you need to buy?
How to start, build, launch and market your first iPhone App in 28 days – Part 1 (The Enrollment)
On 12, Jun 2009 | 17 Comments | In endloop, Startups | By garry
The “How to start, build, launch and market your first iPhone App in 28 days” series so far:
- Part 1: The Enrollment
- Part 2: The Prep
- Part 3: The Design
- Part 4: The Build
- Part 5: Coming soon…
Part 1: The Enrollment
So you want to build an iPhone App and make millions, eh? Well, so do we and while we’re not quite making millions yet, we thought we’d chronicle the steps we’ve taken and the hurdles we’ve passed to get our first app, iHeartRate, built and launched on the App Store. Now, we’re not saying that this is the BEST way to do this, but rather we’ve found it to be a pretty effective path to get your first App out.
If you know nothing about what it will take to sign up for the iPhone Developer Program, don’t know Objective-C, or don’t even own a Mac yet but you’ve heard all the success stories and want to join the iPhone App Gold Rush, then have no fear, this is written for you. Even if you know it all, you might still find some useful tips here.







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