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iPhone Development

28

Jul
2009

8 Comments

In endloop
Startups

By garry

How to start, build, launch and market your first iPhone App in 28 days – Part 4 (The Build)

On 28, Jul 2009 | 8 Comments | In endloop, Startups | By garry

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

If you’ve been following along in our blog series, hopefully, at this point you should already be in the Build stage of your app. You know what you want to build and you know how to build it so the only thing we can offer at this stage are some tips, tricks and random helpful hints to make the build process a little easier and get you on the app store that much quicker.

Continue reading “How to start, build, launch and market your first iPhone App in 28 days – Part 4 (The Build)” »

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14

Jul
2009

8 Comments

In endloop
Startups

By garry

How to start, build, launch and market your first iPhone App in 28 days – Part 3 (The Design)

On 14, Jul 2009 | 8 Comments | In endloop, Startups | By garry

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Ok, so now that you’ve got all the equipment and resources that you need, fleshed out your idea and you’re finally ready to dive into coding, you must keep one thing in mind – no matter how amazing or game-changing your app may be, if it looks and behaves like ass, people will think it IS ass. Design, usability, and sex-appeal are all just as vital to your app’s success as the function it performs.

Continue reading “How to start, build, launch and market your first iPhone App in 28 days – Part 3 (The Design)” »

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16

Jun
2009

16 Comments

In endloop
Personal
Startups

By garry

How to start, build, launch and market your first iPhone App in 28 days – Part 2 (The Prep)

On 16, Jun 2009 | 16 Comments | In endloop, Personal, Startups | By garry

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Part 2: The Prep

Ok, so now that you’ve got all the paper work done (which you can do in a few hours) and you’ll be waiting for Apple to approve your Developer Program application, it’s time to start learning Objective-C and all things iPhone SDK.  But first, what do you need to buy?

Read on…
Continue reading “How to start, build, launch and market your first iPhone App in 28 days – Part 2 (The Prep)” »

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12

Jun
2009

17 Comments

In endloop
Startups

By garry

How to start, build, launch and market your first iPhone App in 28 days – Part 1 (The Enrollment)

On 12, Jun 2009 | 17 Comments | In endloop, Startups | By garry

The “How to start, build, launch and market your first iPhone App in 28 days” series so far:

Part 1: The Enrollment

So you want to build an iPhone App and make millions, eh? Well, so do we and while we’re not quite making millions yet, we thought we’d chronicle the steps we’ve taken and the hurdles we’ve passed to get our first app, iHeartRate, built and launched on the App Store.  Now, we’re not saying that this is the BEST way to do this, but rather we’ve found it to be a pretty effective path to get your first App out.

If you know nothing about what it will take to sign up for the iPhone Developer Program, don’t know Objective-C, or don’t even own a Mac yet but you’ve heard all the success stories and want to join the iPhone App Gold Rush, then have no fear, this is written for you.  Even if you know it all, you might still find some useful tips here.

Continue reading “How to start, build, launch and market your first iPhone App in 28 days – Part 1 (The Enrollment)” »

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